I found articles online that explained the basics to designing your own retro games. They explained all the technical elements such as softwares to use, measurements/dimension and preferences, and also how to animate your content:
http://gamedevelopment.tutsplus.com/articles/going-old-school-making-games-with-a-retro-aesthetic--gamedev-3567
http://design.tutsplus.com/articles/learn-how-to-draw-hand-crafted-pixel-art-in-photoshop--psd-5284
http://design.tutsplus.com/tutorials/how-to-create-an-animated-pixel-art-sprite-in-adobe-photoshop--cms-20428
I found this particular section very helpful, it shows you how you can replicate the same aesthetics as you would see on screen when actually playing these games in the 80's on a CRT (Cathode ray tube) TV. These are definitely techniques I will be experimenting with and applying to my own work.



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