I re-drew my walk cycle with my character placed in each frame. I had to take extra care ensuring that in certain frames the character was slightly shorter, in order to create the natural bounce in a walk- which was a problem in my initial walk cycle.
I bought my images into Photoshop as individual frames and moved them into place so the character would walk.
I started of with a basic outline of the character, so it would be easy to make any tweaks I needed to. I set the duration of each frame to 0.00, so that it would play with no delay. When played in photoshop it seemed to be the perfect speed, but once I rendered the video it was a little bit too fast, so in future I should try a speed somewhere between 0.00 and 0.1.
Another thing I noticed was that the arm movement didn't synchronise properly with the leg movement, which made the arm movement look overly exaggerated. Also each step looked a bit jumpy, as if a frame was missing. To correct these errors I would need to re-draw the walk cycle with more precision and maybe a few more frames, so that it runs smoother.
I intended to put my animation on a live background, so I needed to change the fact my character was just an outline.
As a quick attempt to trial the character in colour I used the paint bucket to colour it grey and white, this did not colour all the pixels and left it with white gaps and looking speckled. Something to try would be turning each frame into a vector using illustrator, and then colouring it in there allowing me to have a smooth and fully coloured character. However this version does just give me an overall look as to how the character looks animated in colour.


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